![]() He is a heavy hitter that uses giant swords, axes, and hammers to slam into the earth and create giant cracks in the earth doing AOE damage. No matter which of the two classes he is, Rehan is the embodiment of seething rage. While he can mix up his playstyle a little bit by being able to create different elemental-based builds, it still amounts to more or less the same combat. In the end, though, his gameplay is much of the same: shoot enemies until they get too close, then dodge and get out of the way. It’s good for when your back is against the wall, and you need to dodge out of the way without sacrificing too much of your damage output. Take Evil Ouroboros, the skill lets any normal ammunition boomerang back in the direction it came and damages any enemies that are in the way. His paid class, Lethal Flash, comes with a few other abilities the free default class does not. RELATED: The Best JRPGs With Alternate Costumes You don't have to do anything special to use the special ammo either - it auto applies when it's ready. His attacks are based on how much ammo he has currently, as well as special ammo that grants each Special Bullet with a damage boost among the other support skills you can equip. ![]() It’s fun in short bursts but if you’re trying to go for the long run, it can get repetitive.Ĭarino is as straightforward as a sharpshooter can be. Once you’ve got your robots all powered up, they do all the work, leaving you to just buff them or wait for the next wave of enemies, so you can start the rotation all over again. Despite the power Moto has, the reason he’s placed so far below is in how he plays. Each of your robots in Charge Calling mode will gain the ability to self-destruct and depending on what you've leveled, the damage will be devastating. Order Calling is about supporting and buffing your mighty mini army, while Charge Calling is about pure destruction. While they have some moves in their sets in common, there are some differences to note. Moto has two different classes: Order Calling and Charge Calling. Instead of the robots being the tank while you are doing all the damage, the robots are the ones doing all the heavy lifting while you provide support and buffs to their attacks with the overload ability. Enhances your spamming.Moto alone represents the summoner class in the game, though his summons are tech based, not magic. Easier just to blast everything to bits.You don't even need to trap anything inside it, you could just put a single point in it and cast it just to clog a path, then stay put and cast stuff from the other side while they can't get to you. but i still don't use it as it's not my style to try and trap one or a few enemies. ![]() Since you love staves for some inane reason, you could try a Shocking Orb build, since it wants two-handed weapons and the best weapon for it is the LV105 staff called "Ophidian's Endgame". But if you don't specialize in it like that, then they won't be good enough to justify casting these over simply using whatever else you have for much more damage. Shocking Orb is more of a build-focused primary attack skill in of itself, I say, because if you specialize in it (with slow two-handed weapons, and socket +Knockback and -Armor, and stack +%Electric), then it already does high-tier damage and you can use it for everything, it's actually great. Shocking Orb does have a cooldown, of 0.8sec, meaning it pretty much doesn't but it can't benefit from having +CastSpeed. PrismBolt as your fullscreen go-to single-target skill, and Frost Wave spreads will kill packs easily, sweetspot in tight hallways for massive damage, and bring you to full charge easily unlike Bolt. Having PrismBolt and Frost Wave at the same time as your main skills is very much valid and functional. Funny thing is, the killer skill from the ice tree is Frost Wave, which is specced for in the exact same way you spec for PrismBolt: stack as much +CastSpeed you can find (these skills have no cooldown whatsoever), put mainly Focus (since Focus boosts all skills that aren't weapon-based), and use wand + shield ("not weapon-based" means "one-hander plus free shield"). You said either ice mage or PrismBolt mage. Speaking from endgame elite, there isn't actually much of a difference in survivability in classes other than:Ī)Whether or not you're an Engineer with Forcefield (class-based)ī)Whether or not you use a shield (build-based)Ĭ)Whether you stand still or inch away from enemies that try to autoattack you.
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